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	<title>Comments on: Developing Serious Games: What Tools Do You Use?</title>
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	<description>Learning and Entertainment Evolution Forum</description>
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		<title>By: LEEF</title>
		<link>http://leefblog.com/2010/03/developing-serious-games-what-tools-do-you-use/comment-page-1/#comment-22</link>
		<dc:creator>LEEF</dc:creator>
		<pubDate>Fri, 19 Mar 2010 17:13:25 +0000</pubDate>
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		<description>Thanks Jonathan.
I&#039;m glad you mentioned PowerPoint as a platform. Andy Petroski&#039;s LTMS program has been doing some great things with PowerPoint. I was blown away with the programming and functionality the students have been able to achieve. Visit 
http://www.harrisburgu.net/educators-technology-clinics/clinic-topics/learning-games-simulations.php for the project descriptions. I believe they will be including the work some time soon.</description>
		<content:encoded><![CDATA[<p>Thanks Jonathan.<br />
I&#8217;m glad you mentioned PowerPoint as a platform. Andy Petroski&#8217;s LTMS program has been doing some great things with PowerPoint. I was blown away with the programming and functionality the students have been able to achieve. Visit<br />
<a href="http://www.harrisburgu.net/educators-technology-clinics/clinic-topics/learning-games-simulations.php" rel="nofollow">http://www.harrisburgu.net/educators-technology-clinics/clinic-topics/learning-games-simulations.php</a> for the project descriptions. I believe they will be including the work some time soon.</p>
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		<title>By: Jonathan Kaye</title>
		<link>http://leefblog.com/2010/03/developing-serious-games-what-tools-do-you-use/comment-page-1/#comment-9</link>
		<dc:creator>Jonathan Kaye</dc:creator>
		<pubDate>Wed, 17 Mar 2010 16:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://leefblog.com/?p=113#comment-9</guid>
		<description>[Disclaimer: I use Flash primarily, but also have experience with a few 3D engines]

Regarding why there isn&#039;t a dedicated tool yet, I think because the elements of whatever we call a &#039;serious game&#039; can vary so widely, in spite of a catchy, succinct name.  If we can define a specific type of serious game, we can adapt the tools to streamline that application, but we&#039;re nowhere near that point.  Until then, we have to identify the presentation elements we feel our &#039;serious game&#039; requires and use tools to produce those elements, whether they be from game development platforms or training development platforms.  It may sound sarcastic, but I would include PowerPoint on your list of platforms -- why do serious games have to involve heavy use of technology?

I&#039;m sure software platform vendors would love to create a dedicated &quot;serious games development engine&quot; if there really were enough of a consensus about which specific problems any type of serious game addresses, and if there was a dedicated pool of money to go after.  However, I don&#039;t think we have reached anywhere near a consensus on such a categorization, and of course the size of the market (available money) is always the overriding concern.  In my experience, money people give lip service to training but it&#039;s really marketing where dollars/euros/yen are invested.</description>
		<content:encoded><![CDATA[<p>[Disclaimer: I use Flash primarily, but also have experience with a few 3D engines]</p>
<p>Regarding why there isn&#8217;t a dedicated tool yet, I think because the elements of whatever we call a &#8216;serious game&#8217; can vary so widely, in spite of a catchy, succinct name.  If we can define a specific type of serious game, we can adapt the tools to streamline that application, but we&#8217;re nowhere near that point.  Until then, we have to identify the presentation elements we feel our &#8216;serious game&#8217; requires and use tools to produce those elements, whether they be from game development platforms or training development platforms.  It may sound sarcastic, but I would include PowerPoint on your list of platforms &#8212; why do serious games have to involve heavy use of technology?</p>
<p>I&#8217;m sure software platform vendors would love to create a dedicated &#8220;serious games development engine&#8221; if there really were enough of a consensus about which specific problems any type of serious game addresses, and if there was a dedicated pool of money to go after.  However, I don&#8217;t think we have reached anywhere near a consensus on such a categorization, and of course the size of the market (available money) is always the overriding concern.  In my experience, money people give lip service to training but it&#8217;s really marketing where dollars/euros/yen are invested.</p>
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