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	<title>Comments on: Instructional versus experiential design: do you have what it takes?</title>
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	<link>http://leefblog.com/2010/03/instructional-versus-experiential-design-do-you-have-what-it-takes/</link>
	<description>Learning and Entertainment Evolution Forum</description>
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		<title>By: Karen Holloway</title>
		<link>http://leefblog.com/2010/03/instructional-versus-experiential-design-do-you-have-what-it-takes/comment-page-1/#comment-67</link>
		<dc:creator>Karen Holloway</dc:creator>
		<pubDate>Mon, 05 Apr 2010 17:08:46 +0000</pubDate>
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		<description>I appreciate the concept of immersion training, however, I would suggest that NO instructional designer has &#039;what it takes&#039; to develop this kind of learning by him or herself.

To develop this sort of training, I believe &#039;what it takes&#039;, at minimum, is a deep understanding of the subject/task as obtained through consensus of multiple subject matter experts; an understanding of the barriers each learner&#039;s environment will present when he or she takes action; and an understanding of how the learners themselves process and try to apply the new information. (I work in healthcare which is an extraordinarily complex environment.)

It has been my experience that this level of detail can only be obtained through working with key stakeholders including those who are experts at the tasks being taught in multiple realistic environments and the learners themselves. 

Additionally, I would suggest that the ID must always be aware that those who would be tapped as &#039;experts&#039; in complex fields such as medicine would likely have a stake in preserving their way of doing things, even if the technology or environment has changed and calls for new behavior. 

This all costs a tremendous amount of time and money and the ROI can be very difficult to quantify given the complexity of an environment and confounding factors that can impact learner behavior besides the provided education itself.

I would be interested to see training for IDs that would provide effective guidance on the difficult issue of resolving conflicts of opinion between subject matter experts and stakeholders. 

Thanks for the opportunity to comment.

Karen Holloway</description>
		<content:encoded><![CDATA[<p>I appreciate the concept of immersion training, however, I would suggest that NO instructional designer has &#8216;what it takes&#8217; to develop this kind of learning by him or herself.</p>
<p>To develop this sort of training, I believe &#8216;what it takes&#8217;, at minimum, is a deep understanding of the subject/task as obtained through consensus of multiple subject matter experts; an understanding of the barriers each learner&#8217;s environment will present when he or she takes action; and an understanding of how the learners themselves process and try to apply the new information. (I work in healthcare which is an extraordinarily complex environment.)</p>
<p>It has been my experience that this level of detail can only be obtained through working with key stakeholders including those who are experts at the tasks being taught in multiple realistic environments and the learners themselves. </p>
<p>Additionally, I would suggest that the ID must always be aware that those who would be tapped as &#8216;experts&#8217; in complex fields such as medicine would likely have a stake in preserving their way of doing things, even if the technology or environment has changed and calls for new behavior. </p>
<p>This all costs a tremendous amount of time and money and the ROI can be very difficult to quantify given the complexity of an environment and confounding factors that can impact learner behavior besides the provided education itself.</p>
<p>I would be interested to see training for IDs that would provide effective guidance on the difficult issue of resolving conflicts of opinion between subject matter experts and stakeholders. </p>
<p>Thanks for the opportunity to comment.</p>
<p>Karen Holloway</p>
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		<title>By: Steve Hulse</title>
		<link>http://leefblog.com/2010/03/instructional-versus-experiential-design-do-you-have-what-it-takes/comment-page-1/#comment-56</link>
		<dc:creator>Steve Hulse</dc:creator>
		<pubDate>Fri, 02 Apr 2010 20:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://leefblog.com/?p=119#comment-56</guid>
		<description>I agree that I want my learners to think critically about the decisions they make, but I still start with &quot;filtered reality,&quot; a simplified version of what they will do on the job. After mastering that level they can move on to the next one that more closely approximates reality. The problem often lies in the fact that too many managers think that once you teach the basic info it&#039;s simply a matter of letting learners practice back on the job until they &quot;put it all together.&quot;  Too often, I suspect, this does not occur.</description>
		<content:encoded><![CDATA[<p>I agree that I want my learners to think critically about the decisions they make, but I still start with &#8220;filtered reality,&#8221; a simplified version of what they will do on the job. After mastering that level they can move on to the next one that more closely approximates reality. The problem often lies in the fact that too many managers think that once you teach the basic info it&#8217;s simply a matter of letting learners practice back on the job until they &#8220;put it all together.&#8221;  Too often, I suspect, this does not occur.</p>
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