In today’s entry, we will be finishing up the list of game theory terms. Real-time vs. Turn-based: In real-time games, the gameplay progresses continuously in step with the game clock. Turn-based games separate gameplay into discrete units or “turns” in which the player can analyze and plan before taking action. In many cases, turn-based games [...]
eLearning March 19th, 2012 Dorothy Phoenix Permalink
Andy Petroski is a co-coordinator of LEEF and Director and Assistant Professor of Learning Technologies at Harrisburg University. Checkmate! That’s not something you want to hear in chess or in business, unless you’re the one on the right end of the check. What role does learning play in keeping your organization in the game? Do [...]
Welcome back! Let’s follow up my last post by explaining some of these game theory concepts. How do players interact with each other, and with the game world? What kind of information is available to them? I’ll be splitting up these concepts into several posts, to keep each post to a manageable length. Cooperative vs. [...]
eLearning February 10th, 2012 Dorothy Phoenix Permalink
First, as a followup to my last post, if anyone would like further information about game requirements and specifications, please post a comment and I will answer questions or provide further information. Now, on to the next part of our discussion. For my next few posts, I would like to focus on the taxonomy of [...]
eLearning February 4th, 2012 Dorothy Phoenix Permalink
In keeping with this year’s theme for LEEF, I am starting a series of blog posts about the different biological aspects of serious games, including evolution, origin, taxonomy, function, growth and structure. These areas are broad and obviously we’ll all have different interpretations of exactly what they entail in terms of games. My hope is [...]
eLearning January 31st, 2012 Dorothy Phoenix Permalink
Andy Petroski is a co-coordinator of LEEF and Director and Assistant Professor of Learning Technologies at Harrisburg University. As games and simulations become a part of our everyday lives, it benefits us to consider how these immersive environments are evolving and what impact the evolution has on our learning, behavior and disposition toward them. Games and [...]
eLearning November 16th, 2011 Andy Petroski Permalink
Andy Petroski and I had the privilege of presenting our work with the Virtusphere in the ‘Emerging Tech’ area at DevLearn’s Expo last week in Las Vegas. Many of you got a chance to see the VirtuSphere as a High Tech Demo at LEEF 2009, and then again as a featured product at LEEF 2010. [...]
eLearning November 5th, 2011 Charles Palmer Permalink
Last year I attended this conference virtually, which while less expensive, was like peering into a fishbowl and knocking on the glass (sending tweets for questions and offering comments) and attending via Second Life like sitting in the balcony seats with the cool kids, exchanging clever remarks. This event was hosted at the National Defense University [...]
eLearning June 6th, 2011 Andrew Permalink
I recently reached out to Keith Devlin, the co-founder and Executive Director of Stanford University’s H-STAR institute, a research center that focuses on the application and innovation of technology for research, education, entertainment, commerce, and other areas of life. Mr. Devlin agreed to contribute a guest blog entry detailing some of the ideas in his [...]
eLearning May 31st, 2011 Dorothy Phoenix Permalink
Immune Attack is a 3rd person shooter inside a human body. Players navigate a nanobot through a 3D environment of blood vessels and connective tissue in an attempt to save an ailing patient by retraining her non-functional immune cells. Along the way, students learn about the biological processes that enable macrophages and neutrophils – white [...]
eLearning May 19th, 2011 LEEF Permalink