Validating the effectiveness of Serious Games

The next step in the evolution of serious games development will be the creation of standards and guidelines to validate the effectiveness of games for various training tasks. This past March, at the 2010 Second International Conference on Games and Virtual Worlds for Serious Applications, researchers from the University of Southampton presented their conceptual model for [...]

eLearning, Research, serious games October 13th, 2010 Charles Palmer Permalink